Energy = Transformation
during the history to produce physical energy.
The utility poles refer to the electrical energy, wich is won by transforming water, wind, sun
or terrestrial heat.
The base-texture shows the center of a nuclear fusion-reactor, which might be used to transform energy for a future generation.
The spaces on this layer are used to display the artwork of some colleagues focusing on the topic energy.
The teleport-pad can be usedto reach the other layers.
Energy = Movement
Vehicles and even bot-avatars can be setup to move repeatedly on a certain trace or to roam free and according to the control of a person behind the screen.
The layer MOVEMENT shows some of those possibilities and how they can be used to produce especially animated art pieces.
Energy = Interaction
In long black tubes collisions trigger not only visual but also sonic events.
Energy = Love
- mesh- and sculpty-statues by Asmita Duranjaya,
- roses and rose-petals with hover-text,
- a tree-sculpture with heart-leaves,
- animated lips,
- artwork concerning the topic love by bachi Cheng, Aloisio Congrejo, Frantz Catteneo, Kolor Fall and Ohe54, an anonymous Indian artist etc.
Energy = Transcendence
Take a seat in one of the capsules and let you elevate to the transcendence-sphere;
sit on one of the yellow moving objects and take a bath in color, shape and sound ...
My sim-wide installation ENERGY is a piece of conceptual techno-organic art.
I try to visualize the term in five layers, from the simple physical aspect to the philosophical aspect of looking beyond the physical boundaries.
The conceptual strategy allows me to enhance my own installation with art-pieces of colleagues in Second Life. Some pieces are from my art collection and some are contributed by invited artist-friends in concern of the topic.
The contributing artists are:
Thanks to Mason Woller for some bulding help.
Thanks to the LEA committee, especially Dove Rhode, PatriciaAnne Daviau, LaPiscean Liberty and Secret Rage.